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PrintGL_Fietiger
- 说明: GL Print.rar是一个比较常见的OpenGL的打印代码,在CodeGuru上有的,我在它的基础上面做了一点点改动,就是将CGLobj当成了View的一个成员,原来他们之间存在继承关系.效果相同. Ch4.rar是一本书上面的一个原码,没有打印功能.但是他设计的类比较好(个人观点)所有的绘制功能是在COpenGLDC里完成的,而视图的投影视口的变换等是由一个照相机类完成的,以至于我现在还不知道怎么回事,只管用就是了. NewGL.rar 的我结合上面两者改写
MyView
- Opengl中相机坐标的改变,按下不同的键分别对应不同的改变-Opengl coordinates changes in the camera, press the button corresponding to the different changes in different
CameraDemo
- 计算机图形学OpenGL版中的源代码,详细了介绍如何使用摄像机-Computer Graphics OpenGL version of the source code, introduced in detail how to use the camera
openglcamera
- The class Camera used in an OpenGL program
CalibrationTest
- 基于对话框的摄像头标定程序,采用快速的直接算法。能把图像上的点对应到OPenGl的坐标中实施显示。功能挺多的-Dialog-based camera calibration procedure, using a fast direct algorithm. Can point the image coordinates corresponding to the OPenGl implemented in display. Function Tingzhi
Simulation-of-Rearview-Mirror
- 这是一个OpenGL写的后视镜的文章,文章中采用了离屏渲染的技术将照相机后面的场景采集下来,之后将其显示在后视镜模型上。-This is a mirror of the articles written by OpenGL, the article used in the off-screen rendering technology to capture the scene behind the camera down, and then display it in the mirror mo
A2_81984
- openGl engine code written by c++ and has a lot of functionality ... for example the camera. and the object move in infinite loop-openGl engine code written by c++ and has a lot of functionality ... for example the camera. and the object move in
A2_81984
- openGl engine code written by c++ and has a lot of functionality ... for example the camera.and the object move in infinite loop-openGl engine code written by c++ and has a lot of functionality ... for example the camera.and the object move in infini
glutEx5
- 在模型变换实验的基础上,通过实现下述实验内容,掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。 -In the model transformation experiments, based on the contents by implementing the following experiment, master OpenGL thre
glutEx5
- 在模型变换实验的基础上,通过实现下述实验内容,掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。 -On the basis of model transformation experiments, by implementing the following experiments, master OpenGL three-dimensiona
Interior-enhancements-
- 在VC6.0环境下,利用ARToolKit技术增强真实场景效果,但在利用ARToolKit开发增强现实应用程序之前必须要制作标识,然后根据标记信息进行摄像机的标定及虚实注册,并使用OpenGL绘制3D虚拟物体,最后再利用应用程序根据所制作的标识物的不同的标识返回的不同ID值来叠加不同的虚拟场景,并最终实现虚实场景的融合。增强现实就是把通过计算机生成的虚拟物体或关于真实物体的非几何信息叠加到真实世界的场景之上,使原来在真实场景中不存在的物体能够显现出来,从而实现对真实世界的增强,给用户以“感知增强
lab3
- 在模型变换实验的基础上,通过实现下述实验内容,掌握OpenGL中三维观察、透视投影、正交投影的参数设置,并能使用键盘移动观察相机,在透视投影和正交投影间切换,验证课程中三维观察的内容; 进一步加深对OpenGL三维坐标和矩阵变换的理解和应用。 -On the basis of model transformation experiments, by implementing the following experiment content, master OpenGL three-dim
openglcamerak
- Basic opengl camera could be used for any opengl begginers, could be used in any application for camera movement etc.
Camera-Roaming
- opengl在visual C++中切换摄像改变视角-opengl switching camera angle of view changes in visual C++
CameraRove
- 项目描述: OpenGL摄像机漫游 实现游戏中的摄像机功能-Project Descr iption: OpenGL camera roaming To achieve the function of the camera in the game To send a post or blog, to share the. 2) the company s business is closely related to the test code.
tmcve
- Implemented with SDRAM run nios, while saving camera data SRAM, The signal spectral analysis and filtering, LZ complexity is reflected in a time sequence.